The cube is one of the Platonic solids. It is bounded by 6 square faces, and has 8 vertices and 12 edges. It may be thought of as the 3D analogue of a square.
In order to be able to identify the cube in various projections of 4D objects, it is useful to know how it appears from various viewpoints. The following are some of the viewpoints that are commonly encountered:
Vertex-first parallel projection.
Edge-first parallel projection. Two of the cube's faces project to the top and bottom edges of the projection envelope.
Face-first parallel projection. Four faces project to the edges of the projection envelope.
The Cartesian coordinates of a cube centered on the origin with edge length 2 are:
- (±1, ±1, ±1)
The cube occurs in the following 4D polytopes:
- The regular tesseract, its direct 4D analogue;
- The runcinated tesseract, a member of the tesseractic family of uniform polychora;
- The runcitruncated 16-cell;
- The rectified 24-cell;
- The truncated 24-cell;
- The 4,n-duoprisms, such as the 3,4-duoprism;
- The cubical pyramid;
- Cube antiprism (K4.15);
- Cube atop icosahedron (K4.21);
- Cube atop cuboctahedron.