4D Geometric Objects


Introduction

The 4D objects described below are grouped into categories based on how they're constructed. Some objects can be constructed in several ways, and so may appear under multiple categories.

The Polychora

In 2D, we have polygons, which means “many sides”. A polygon is bounded by linear sides. In 3D, we have polyhedra, meaning “many faces”. A polyhedron is bounded by polygonal faces. In 4D, the analogous objects are bounded by polyhedral volumes. Hence, we use the term polychora, which means “many rooms”. Polygons, polyhedra, and polychora, as well as their higher-dimensional analogs, are known collectively as polytopes.

The polyhedra may be constructed by folding 2D polygons into 3D such that they enclose a 3D volume. Analogously, the polychora are constructed by folding 3D polyhedra (solids bounded by polygons) into 4D, so that they touch each other at their faces and enclose a finite 4D volume. Here, we consider some common convex polychora.

The Extruded Objects

This category of objects are constructed by the extrusion of 3D objects. This is to take a 3D object and translate it along the W-axis, and taking its trace (the 4D volume it sweeps out as it's translated along the W-axis).

The Tapered Objects

This category of objects are constructed by the tapering of 3D objects. This is to take a 3D object and translate it along the W-axis, but also shrinking it linearly at the same time, so that it has shrunk down to a point at the end of the translation. The 4D tapered object is the trace formed by this process.

There is another common 4D object which may be constructed by tapering. The 16-cell can be constructed by tapering a 3D octahedron in two directions: the positive and negative directions along the W-axis. The 16-cell is among the Regular Polychora.

The Duo-cycles

These curious objects are constructed in a way possible only in 4D or higher. They are formed by joining together two perpendicular rings or cycles along the sides.


Last updated 07 Jan 2006.

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